Multi-Resolution Point-Sample Raytracing

نویسندگان

  • Michael Wand
  • Wolfgang Straßer
چکیده

We propose a new strategy for raytracing complex scenes without aliasing artifacts. The algorithm intersects anisotropic ray cones with prefiltered surface sample points from a multi-resolution point hierarchy. The algorithm can be extended to capture effects of distributed raytracing [7] such as blurry reflections, depth of field, or soft shadows. In contrast to former anti-aliasing techniques based on cone tracing, the multi-resolution algorithm can be applied efficiently to scenes of high complexity. The running time does not depend on the variance in the image as this is the case for the prevalent stochastic raytracing techniques. Thus, the new technique is faster than stochastic raytracing for images with many high frequency details.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Splat Based Raytracing

Splat based raytracing refers to the use of raytracing techniques to visualise point models. Point models have surfaces represented by unconnected points, rather than triangles. The use of triangles for rendering is efficient as long as the model complexity is low, and each triangle contributes to a significantly large area of the screen. As triangle based models become increasingly complex, th...

متن کامل

An Improved Multi-Level Raytracing Algorithm

Previous work has used entry point search (EP search) to accelerate raytracing by avoiding redundant traversal of nodes in a KD tree. EP search works by identifying a node which may be used as a starting point for tracing a particular group of coherent rays, thus bypassing all nodes above it. This is most effective when all rays can be shown to be occluded, since a leaf or low inner node can of...

متن کامل

Multi-Resolution Rendering of Complex Animated Scenes

We present a novel multi-resolution point sample rendering algorithm for keyframe animations. The algorithm accepts triangle meshes of arbitrary topology as input which are animated by specifying different sets of vertices at keyframe positions. A multi-resolution representation consisting of prefiltered point samples and triangles is built to represent the animated mesh at different levels of ...

متن کامل

Two Optimization Methods for Raytracing Two Optimization Methods for Raytracing

Raytracing is a method to produce photo-realistic pictures. For each pixel of an image one ray is shot to nd the object, which determines the color of the pixel. Rays are also used to simulate shadows and reeections. Previously bounding volume hierarchies have been used to speed raytracing. A new method to speed the traversal of a bounding volume hierarchy is presented. Optimisation methods to ...

متن کامل

Toward the Graphics Turing Scale on a Blue Gene Supercomputer

We investigate raytracing performance that can be achieved on a class of Blue Gene supercomputers. We measure a 822 times speedup over a Pentium IV on a 6144 processor Blue Gene/L. We measure the computational performance as a function of number of processors and problem size to determine the scaling performance of the raytracing calculation on the Blue Gene. We find nontrivial scaling behavior...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003